1 #ifndef COIN_SOPENDULUM_H
2 #define COIN_SOPENDULUM_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoRotation.h>
29 #include <Inventor/fields/SoSFRotation.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/fields/SoSFBool.h>
43 static void initClass(
void);
57 virtual SoNode *
copy(SbBool copyconnections = FALSE)
const;
58 void deconnectInternalEngine(
void);
59 void reconnectInternalEngine(
void);
66 #endif // !COIN_SOPENDULUM_H
The SoRotation class specifies a rotation transformation.
Definition: SoRotation.h:31
The SoPendulum class is used to create oscillating rotations.
Definition: SoPendulum.h:37
The SoSFRotation class is a container for an SbRotation.
Definition: SoSFRotation.h:31
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:33
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:30
SoSFRotation rotation0
Definition: SoPendulum.h:46
SoSFRotation rotation1
Definition: SoPendulum.h:47
The SoInterpolateRotation class is used to interpolate between two rotations.
Definition: SoInterpolateRotation.h:30
#define SO_NODE_HEADER(classname)
SoSFFloat speed
Definition: SoPendulum.h:48
virtual SoNode * copy(SbBool copyconnections=FALSE) const
Definition: SoNode.cpp:407
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
The SoElapsedTime class is a controllable time source engine.
Definition: SoElapsedTime.h:35
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1217
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
General purpose calculator for floats and 3D float vectors.
Definition: SoCalculator.h:36
SoSFBool on
Definition: SoPendulum.h:49
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