1 #ifndef COIN_SOTRANSPARENCYTYPE_H
2 #define COIN_SOTRANSPARENCYTYPE_H
27 #include <Inventor/fields/SoSFEnum.h>
28 #include <Inventor/nodes/SoSubNode.h>
29 #include <Inventor/actions/SoGLRenderAction.h>
37 static void initClass(
void);
48 SORTED_OBJECT_SORTED_TRIANGLE_ADD =
50 SORTED_OBJECT_SORTED_TRIANGLE_BLEND =
65 #endif // !COIN_SOTRANSPARENCYTYPE_H
@ SORTED_OBJECT_ADD
Definition: SoGLRenderAction.h:54
@ NONE
Definition: SoGLRenderAction.h:59
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
@ SORTED_OBJECT_SORTED_TRIANGLE_BLEND
Definition: SoGLRenderAction.h:58
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
#define SO_NODE_HEADER(classname)
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
SoSFEnum value
Definition: SoTransparencyType.h:55
@ SORTED_OBJECT_SORTED_TRIANGLE_ADD
Definition: SoGLRenderAction.h:57
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
@ BLEND
Definition: SoGLRenderAction.h:55
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:71
@ SCREEN_DOOR
Definition: SoGLRenderAction.h:53
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
@ DELAYED_BLEND
Definition: SoGLRenderAction.h:55
Type
Definition: SoTransparencyType.h:40
@ DELAYED_ADD
Definition: SoGLRenderAction.h:54
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
@ SORTED_OBJECT_BLEND
Definition: SoGLRenderAction.h:55
@ ADD
Definition: SoGLRenderAction.h:54
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
The SoTransparencyType class is a node for setting the transparency type for shapes.
Definition: SoTransparencyType.h:31
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