24 #ifndef COIN_SOVRMLSPOTLIGHT_H
25 #define COIN_SOVRMLSPOTLIGHT_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/VRMLnodes/SoVRMLLight.h>
29 #include <Inventor/fields/SoSFVec3f.h>
30 #include <Inventor/fields/SoSFFloat.h>
38 static void initClass(
void);
55 #endif // ! COIN_SOVRMLSPOTLIGHT_H
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:31
SoSFVec3f attenuation
Definition: SoVRMLSpotLight.h:46
SoSFFloat radius
Definition: SoVRMLSpotLight.h:45
SoSFVec3f direction
Definition: SoVRMLSpotLight.h:42
The SoVRMLLight class is a superclass for VRML light nodes.
Definition: SoVRMLLight.h:34
#define SO_NODE_HEADER(classname)
SoSFFloat cutOffAngle
Definition: SoVRMLSpotLight.h:44
SoSFFloat beamWidth
Definition: SoVRMLSpotLight.h:43
The SoVRMLSpotLight class defines a spot light source.
Definition: SoVRMLSpotLight.h:33
SoSFVec3f location
Definition: SoVRMLSpotLight.h:41
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void GLRender(SoGLRenderAction *action)
Definition: Light.cpp:92
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
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