1 #ifndef COIN_SOPROTOINSTANCE_H
2 #define COIN_SOPROTOINSTANCE_H
31 #include <Inventor/nodes/SoNode.h>
32 #include <Inventor/nodes/SoSubNode.h>
43 PRIVATE_NODE_TYPESYSTEM_HEADER();
50 static void initClass(
void);
56 void setRootNode(
SoNode * root);
57 SoNode * getRootNode(
void);
59 SoProto * getProtoDefinition(
void)
const;
60 SbName getProtoName(
void)
const;
71 static void sensorCB(
void * data,
SoSensor * sensor);
72 static void cleanupClass(
void);
75 class SoProtoInstanceP * pimpl;
78 #endif // !COIN_SOPROTOINSTANCE_H
virtual const char * getFileFormatName(void) const
Definition: SoBase.cpp:1326
The SbName class stores strings by reference.
Definition: SbName.h:31
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:33
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:34
The SoProtoInstance class handles PROTO instances.
Definition: SoProtoInstance.h:37
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1466
The SoFieldData class is a container for a prototype set of fields.
Definition: SoFieldData.h:39
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
The SoProto class handles PROTO definitions.
Definition: SoProto.h:41
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1217
virtual const SoFieldData * getFieldData(void) const
Definition: SoFieldContainer.cpp:738
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
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