1 #ifndef COIN_SOTEXTURECOORDINATEOBJECT_H
2 #define COIN_SOTEXTURECOORDINATEOBJECT_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoTextureCoordinateFunction.h>
29 #include <Inventor/fields/SoSFVec4f.h>
37 static void initClass(
void);
54 static const SbVec4f &generate(
void *userdata,
57 static void handleTexgen(
void *data);
62 #endif // !COIN_SOTEXTURECOORDINATEOBJECT_H
SoSFVec4f factorT
Definition: SoTextureCoordinateObject.h:41
SoSFVec4f factorR
Definition: SoTextureCoordinateObject.h:42
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
SoSFVec4f factorS
Definition: SoTextureCoordinateObject.h:40
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
#define SO_NODE_HEADER(classname)
The SoSFVec4f class is a container for an SbVec4f vector.
Definition: SoSFVec4f.h:31
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
SoSFVec4f factorQ
Definition: SoTextureCoordinateObject.h:43
The SoTextureCoordinateFunction class is an abstract base class for texture coordinate generating nod...
Definition: SoTextureCoordinateFunction.h:29
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:40
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:71
The SoTextureCoordinateObject class generates texture coordinates by...
Definition: SoTextureCoordinateObject.h:31
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:34
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:40
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