1 #ifndef COIN_SOGETMATRIXACTION_H
2 #define COIN_SOGETMATRIXACTION_H
27 #include <Inventor/actions/SoAction.h>
28 #include <Inventor/actions/SoSubAction.h>
29 #include <Inventor/tools/SbLazyPimplPtr.h>
30 #include <Inventor/SbViewportRegion.h>
31 #include <Inventor/SbRotation.h>
32 #include <Inventor/SbMatrix.h>
33 #include <Inventor/SbVec3f.h>
35 class SoGetMatrixActionP;
65 SbLazyPimplPtr<SoGetMatrixActionP> pimpl;
72 #endif // !COIN_SOGETMATRIXACTION_H
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
virtual void beginTraversal(SoNode *node)
Definition: SoAction.cpp:1263
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:37
The SbViewportRegion class is a viewport within a full window.
Definition: SbViewportRegion.h:31
static void initClass(void)
Definition: SoAction.cpp:366
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
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