24 #ifndef COIN_SONODEENGINE_H
25 #define COIN_SONODEENGINE_H
27 #include <Inventor/nodes/SoNode.h>
37 static void initClass(
void);
38 static SoType getClassTypeId(
void);
40 void evaluateWrapper(
void);
47 SbBool isNotifying(
void)
const;
58 virtual void inputChanged(
SoField * which);
63 void writeOutputTypes(
SoOutput * out);
72 #endif // !COIN_SONODEENGINE_H
virtual void destroy(void)
Definition: SoBase.cpp:286
The SbName class stores strings by reference.
Definition: SbName.h:31
virtual void writeInstance(SoOutput *out)
Definition: SoNode.cpp:1339
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
The SoOutput class is an abstraction of an output stream.
Definition: SoOutput.h:42
The SoEngineOutput class is the output slots in SoEngine instances.
Definition: SoEngineOutput.h:36
virtual void evaluate(void)=0
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1466
The SoEngineOutputData class is a container for a prototype set of outputs.
Definition: SoOutputData.h:40
virtual const SoEngineOutputData * getOutputData(void) const =0
The SoField class is the top-level abstract base class for fields.
Definition: SoField.h:38
The SoType class is the basis for the run-time type system in Coin.
Definition: SoType.h:50
The SoFieldData class is a container for a prototype set of fields.
Definition: SoFieldData.h:39
SoNodeEngine is the base class for Coin node engines.
Definition: SoNodeEngine.h:33
The SoEngineOutputList class is a container for SoEngineOutput objects.
Definition: SoEngineOutputList.h:31
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
static const SoFieldData ** getFieldDataPtr(void)
Definition: SoNode.cpp:1459
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
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