1 #ifndef COIN_SOEVENTCALLBACK_H
2 #define COIN_SOEVENTCALLBACK_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/lists/SbList.h>
32 #include <Inventor/actions/SoHandleEventAction.h>
33 #endif // !COIN_INTERNAL
41 typedef void SoEventCallbackCB(
void * userdata,
SoEventCallback * node);
49 static void initClass(
void);
52 void setPath(
SoPath * path);
53 const SoPath * getPath(
void);
55 void addEventCallback(
SoType eventtype, SoEventCallbackCB * f,
56 void * userdata = NULL);
57 void removeEventCallback(
SoType eventtype, SoEventCallbackCB * f,
58 void * userdata = NULL);
61 const SoEvent * getEvent(
void)
const;
64 void setHandled(
void);
65 SbBool isHandled(
void)
const;
67 void grabEvents(
void);
68 void releaseEvents(
void);
78 SoEventCallbackCB * func;
86 SbBool operator==(
const CallbackInfo & cbi) {
87 return this->func == cbi.func && this->eventtype == cbi.eventtype && this->userdata == cbi.userdata;
89 SbBool operator!=(
const CallbackInfo & cbi) {
90 return !(*
this == cbi);
100 #endif // !COIN_SOEVENTCALLBACK_H
#define SO_NODE_HEADER(classname)
The SoPath class is a container class for traversal path descriptions.
Definition: SoPath.h:43
The SoType class is the basis for the run-time type system in Coin.
Definition: SoType.h:50
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
The SoEventCallback class provides functionality for catching events.
Definition: SoEventCallback.h:43
The SoPickedPoint class is used for specifying picked points.
Definition: SoPickedPoint.h:39
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1059
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:37
The SoEvent class is the base class for all Coin events.
Definition: SoEvent.h:34
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