1 #ifndef COIN_SOWINDOWELEMENT_H
2 #define COIN_SOWINDOWELEMENT_H
27 #include <Inventor/elements/SoSubElement.h>
53 static void set(
SoState * state,
void * window,
54 void * context,
void * display,
56 static void get(
SoState * state,
void *& window,
57 void *& context,
void * & display,
67 #endif // !COIN_SOWINDOWELEMENT_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
static void initClass(void)
Definition: SoElement.cpp:507
The SoWindowElement class is used to store current window attributes.
Definition: SoWindowElement.h:35
void * window
Definition: SoWindowElement.h:61
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
SoGLRenderAction * glRenderAction
Definition: SoWindowElement.h:64
virtual void push(SoState *state)
Definition: SoElement.cpp:570
virtual SbBool matches(const SoElement *element) const =0
Definition: SoElement.cpp:609
virtual void init(SoState *state)
Definition: SoElement.cpp:553
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585
void * context
Definition: SoWindowElement.h:62
void * display
Definition: SoWindowElement.h:63
virtual SoElement * copyMatchInfo(void) const =0
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
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