1 #ifndef COIN_SBSPHEREPLANEPROJECTOR_H
2 #define COIN_SBSPHEREPLANEPROJECTOR_H
27 #include <Inventor/projectors/SbSphereSectionProjector.h>
34 const SbBool orienttoeye = TRUE);
36 const float edgetol = 0.9f,
37 const SbBool orienttoeye = TRUE);
46 const SbVec3f & point2,
const SbBool tol2);
49 #endif // !COIN_SBSPHEREPLANEPROJECTOR_H
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:33
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
Definition: SbSphereSectionProjector.cpp:137
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:39
virtual SbVec3f project(const SbVec2f &point)
Definition: SbSphereSectionProjector.cpp:105
The SbSpherePlaneProjector class projects 2D points to a half-sphere and a plane.
Definition: SbSpherePlaneProjector.h:29
The SbSphere class is a representation of a sphere.
Definition: SbSphere.h:33
virtual SbProjector * copy(void) const
Definition: SbSphereSectionProjector.cpp:98
The SbSphereSectionProjector projects 2D points to a sliced sphere.
Definition: SbSphereSectionProjector.h:30
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:40
The SbProjector class is the abstract base projector class.
Definition: SbProjector.h:34
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