1 #ifndef COIN_SOGLRENDERACTION_H
2 #define COIN_SOGLRENDERACTION_H
27 #include <Inventor/actions/SoAction.h>
28 #include <Inventor/actions/SoSubAction.h>
29 #include <Inventor/SbBasic.h>
30 #include <Inventor/SbViewportRegion.h>
31 #include <Inventor/system/inttypes.h>
32 #include <Inventor/lists/SoPathList.h>
33 #include <Inventor/lists/SbList.h>
35 typedef void SoGLRenderPassCB(
void * userdata);
36 typedef void SoGLPreRenderCB(
void * userdata,
class SoGLRenderAction * action);
37 typedef float SoGLSortedObjectOrderCB(
void * userdata,
SoGLRenderAction * action);
39 class SoGLRenderActionP;
64 NONSOLID_SEPARATE_BACKFACE_PASS
84 void setAbortCallback(SoGLRenderAbortCB *
const func,
void *
const userdata);
85 void getAbortCallback(SoGLRenderAbortCB * & func_out,
void * & userdata_out)
const;
90 void setSmoothing(
const SbBool smooth);
91 SbBool isSmoothing(
void)
const;
92 void setNumPasses(
const int num);
93 int getNumPasses(
void)
const;
94 void setPassUpdate(
const SbBool flag);
95 SbBool isPassUpdate(
void)
const;
96 void setPassCallback(SoGLRenderPassCB *
const func,
void *
const userdata);
97 void setCacheContext(
const uint32_t context);
98 uint32_t getCacheContext(
void)
const;
100 void addDelayedPath(
SoPath * path);
101 SbBool isRenderingDelayedPaths(
void)
const;
103 SbBool handleTransparency(SbBool istransparent = FALSE);
104 void setCurPass(
const int passnum,
const int numpasses);
105 int getCurPass(
void)
const;
106 SbBool abortNow(
void);
108 void setRenderingIsRemote(SbBool isremote);
109 SbBool getRenderingIsRemote(
void)
const;
113 void addPreRenderCallback(SoGLPreRenderCB * func,
void * userdata);
114 void removePreRenderCallback(SoGLPreRenderCB * func,
void * userdata);
116 void setSortedLayersNumPasses(
int num);
117 int getSortedLayersNumPasses(
void)
const;
120 SoGLSortedObjectOrderCB * cb = NULL,
121 void * closure = NULL);
123 void setDelayedObjDepthWrite(SbBool write);
124 SbBool getDelayedObjDepthWrite(
void)
const;
126 SbBool isRenderingTranspPaths(
void)
const;
127 SbBool isRenderingTranspBackfaces(
void)
const;
130 friend class SoGLRenderActionP;
135 SbPimplPtr<SoGLRenderActionP> pimpl;
142 #endif // !COIN_SOGLRENDERACTION_H
AbortCode
Definition: SoGLRenderAction.h:67
@ BBOX_FARTHEST_CORNER
Definition: SoGLRenderAction.h:74
@ BBOX_CENTER
Definition: SoGLRenderAction.h:72
SortedObjectOrderStrategy
Definition: SoGLRenderAction.h:71
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:39
@ SORTED_OBJECT_ADD
Definition: SoGLRenderAction.h:54
@ NONE
Definition: SoGLRenderAction.h:59
TransparentDelayedObjectRenderType
Definition: SoGLRenderAction.h:62
virtual void beginTraversal(SoNode *node)
Definition: SoAction.cpp:1263
@ SORTED_OBJECT_SORTED_TRIANGLE_BLEND
Definition: SoGLRenderAction.h:58
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
@ PRUNE
Definition: SoGLRenderAction.h:68
The SoPath class is a container class for traversal path descriptions.
Definition: SoPath.h:43
@ SORTED_OBJECT_SORTED_TRIANGLE_ADD
Definition: SoGLRenderAction.h:57
TransparencyType
Definition: SoGLRenderAction.h:52
The SbViewportRegion class is a viewport within a full window.
Definition: SbViewportRegion.h:31
virtual void invalidateState(void)
Definition: SoAction.cpp:815
static void initClass(void)
Definition: SoAction.cpp:366
@ SCREEN_DOOR
Definition: SoGLRenderAction.h:53
virtual void endTraversal(SoNode *node)
Definition: SoAction.cpp:1273
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
AbortCode SoGLRenderAbortCB(void *userdata)
Definition: SoGLRenderAction.h:78
@ ONE_PASS
Definition: SoGLRenderAction.h:63
@ SORTED_OBJECT_BLEND
Definition: SoGLRenderAction.h:55
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
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