Point right of line.
static float CL_LineMath::point_right_of_line( const CL_Pointf & A, const CL_Pointf & B, const CL_Pointf & P); static float CL_LineMath::point_right_of_line( float x, float y, float * line); static float CL_LineMath::point_right_of_line( float x, float y, float line_x1, float line_y1, float line_x2, float line_y2);