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CL_Pointx< Type >::CL_Pointx(); CL_Pointx< Type >::CL_Pointx( const CL_Pointx < Type > & p); CL_Pointx< Type >::CL_Pointx( const CL_Vec2 < Type > & p); CL_Pointx< Type >::CL_Pointx( Type x, Type y);