Rotate a vector around an axis. Same as glRotate[f|d](angle, a);.
CL_Vec3<Type>& CL_Vec3< Type >::rotate( const CL_Angle & angle, const CL_Vec3 < Type > & axis); static CL_Vec3<Type> CL_Vec3< Type >::rotate( const CL_Vec3 < Type > & vector, const CL_Angle & angle, const CL_Vec3 < Type > & axis);