Load.
static CL_ProgramObject CL_ProgramObject::load( CL_GraphicContext & gc, const CL_StringRef & resource_id, CL_ResourceManager * resman); static CL_ProgramObject CL_ProgramObject::load( CL_GraphicContext & gc, const CL_StringRef & vertex_fullname, const CL_StringRef & fragment_fullname); static CL_ProgramObject CL_ProgramObject::load( CL_GraphicContext & gc, const CL_StringRef & vertex_fullname, const CL_StringRef & geometry_fullname, const CL_StringRef & fragment_fullname); static CL_ProgramObject CL_ProgramObject::load( CL_GraphicContext & gc, const CL_StringRef & vertex_filename, const CL_StringRef & fragment_filename, const CL_VirtualDirectory & directory); static CL_ProgramObject CL_ProgramObject::load( CL_GraphicContext & gc, const CL_StringRef & vertex_filename, const CL_StringRef & geometry_filename, const CL_StringRef & fragment_filename, const CL_VirtualDirectory & directory); static CL_ProgramObject CL_ProgramObject::load( CL_GraphicContext & gc, CL_IODevice & vertex_file, CL_IODevice & fragment_file); static CL_ProgramObject CL_ProgramObject::load( CL_GraphicContext & gc, CL_IODevice & vertex_file, CL_IODevice & geometry_file, CL_IODevice & fragment_file); static CL_ProgramObject CL_ProgramObject::load( CL_GraphicContext & gc, const CL_StringRef & fragment_fullname); static CL_ProgramObject CL_ProgramObject::load( CL_GraphicContext & gc, const CL_StringRef & fragment_filename, const CL_VirtualDirectory & directory); static CL_ProgramObject CL_ProgramObject::load( CL_GraphicContext & gc, CL_IODevice & fragment_file);