Draw pixels.
void CL_GraphicContext::draw_pixels( float x, float y, const CL_PixelBuffer & pixel_buffer, const CL_Rect & src_rect, const CL_Colorf & color = CL_Colorf::white ); void CL_GraphicContext::draw_pixels( float x, float y, float zoom_x, float zoom_y, const CL_PixelBuffer & pixel_buffer, const CL_Rect & src_rect, const CL_Colorf & color = CL_Colorf::white );
Detailed description:
Note, For OpenGL targets this is slow. Consider drawing a texture with a pixelbuffer object (created via CL_PixelBuffer(gc, ...) )