Audaspace  1.3.0
A high level audio library.
LimiterReader.h
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16 
17 #pragma once
18 
25 #include "fx/EffectReader.h"
26 
28 
33 {
34 private:
38  const float m_start;
39 
43  const float m_end;
44 
45  // delete copy constructor and operator=
46  LimiterReader(const LimiterReader&) = delete;
47  LimiterReader& operator=(const LimiterReader&) = delete;
48 
49 public:
57  LimiterReader(std::shared_ptr<IReader> reader, float start = 0, float end = -1);
58 
59  virtual void seek(int position);
60  virtual int getLength() const;
61  virtual int getPosition() const;
62  virtual void read(int& length, bool& eos, sample_t* buffer);
63 };
64 
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
float sample_t
Sample type.(float samples)
Definition: Audaspace.h:126
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
The EffectReader class.
This reader is a base class for all effect readers that take one other reader as input.
Definition: EffectReader.h:36
This reader limits another reader in start and end times.
Definition: LimiterReader.h:33
LimiterReader(std::shared_ptr< IReader > reader, float start=0, float end=-1)
Creates a new limiter reader.
virtual int getLength() const
Returns an approximated length of the source in samples.
virtual void read(int &length, bool &eos, sample_t *buffer)
Request to read the next length samples out of the source.
virtual int getPosition() const
Returns the position of the source as a sample count value.
virtual void seek(int position)
Seeks to a specific position in the source.