20 #define AUD_BUILD_PLUGIN
34 #include <condition_variable>
36 #include <jack/jack.h>
37 #include <jack/ringbuffer.h>
50 jack_port_t** m_ports;
55 jack_client_t* m_client;
67 jack_ringbuffer_t** m_ringbuffers;
81 AUD_LOCAL static void jack_shutdown(
void* data);
89 AUD_LOCAL static int jack_mix(jack_nframes_t length,
void* data);
91 AUD_LOCAL static int jack_sync(jack_transport_state_t state, jack_position_t* pos,
void* data);
96 jack_transport_state_t m_nextState;
101 jack_transport_state_t m_state;
116 void* m_syncFuncData;
121 std::thread m_mixingThread;
126 std::mutex m_mixingLock;
131 std::condition_variable m_mixingCondition;
#define AUD_DEFAULT_BUFFER_SIZE
The default playback buffer size of a device.
Definition: Audaspace.h:103
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition: Audaspace.h:80
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:94
The JackSynchronizer class.
The SoftwareDevice class.
This class is a simple buffer in RAM which is 32 Byte aligned and provides resize functionality.
Definition: Buffer.h:34
This class enables global synchronization of several audio applications if supported.
Definition: ISynchronizer.h:39
void(* syncFunction)(void *, int, float)
The syncFunction is called when a synchronization event happens.
Definition: ISynchronizer.h:52
This device plays back through JACK.
Definition: JackDevice.h:45
void stopPlayback()
Stops jack transport playback.
void setSyncCallback(ISynchronizer::syncFunction sync, void *data)
Sets the sync callback for jack transport playback.
float getPlaybackPosition()
Retrieves the jack transport playback time.
void seekPlayback(float time)
Seeks jack transport playback.
bool doesPlayback()
Returns whether jack transport plays back.
static void registerPlugin()
Registers this plugin.
JackDevice(std::string name, DeviceSpecs specs, int buffersize=AUD_DEFAULT_BUFFER_SIZE)
Creates a JACK client for audio output.
virtual ISynchronizer * getSynchronizer()
Retrieves the synchronizer for this device, which enables accurate synchronization between audio play...
void startPlayback()
Starts jack transport playback.
virtual void playing(bool playing)
This function tells the device, to start or pause playback.
virtual ~JackDevice()
Closes the JACK client.
This class is a Synchronizer implementation using JACK Transport.
Definition: JackSynchronizer.h:39
The software device is a generic device with software mixing.
Definition: SoftwareDevice.h:52
Specification of a sound device.
Definition: Specification.h:120