Audaspace  1.3.0
A high level audio library.
ReadDevice.h
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2  * Copyright 2009-2016 Jörg Müller
3  *
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16 
17 #pragma once
18 
25 #include "devices/SoftwareDevice.h"
26 
28 
33 {
34 private:
38  bool m_playing;
39 
40  // delete copy constructor and operator=
41  ReadDevice(const ReadDevice&) = delete;
42  ReadDevice& operator=(const ReadDevice&) = delete;
43 
44 protected:
45  virtual void AUD_LOCAL playing(bool playing);
46 
47 public:
53 
58  ReadDevice(Specs specs);
59 
63  virtual ~ReadDevice();
64 
73  bool read(data_t* buffer, int length);
74 
79  void changeSpecs(Specs specs);
80 };
81 
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition: Audaspace.h:80
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
unsigned char data_t
Sample data type (format samples)
Definition: Audaspace.h:129
The SoftwareDevice class.
This device enables to let the user read raw data out of it.
Definition: ReadDevice.h:33
ReadDevice(Specs specs)
Creates a new read device.
virtual void AUD_LOCAL playing(bool playing)
This function tells the device, to start or pause playback.
bool read(data_t *buffer, int length)
Reads the next bytes into the supplied buffer.
virtual ~ReadDevice()
Closes the device.
void changeSpecs(Specs specs)
Changes the output specification.
ReadDevice(DeviceSpecs specs)
Creates a new read device.
The software device is a generic device with software mixing.
Definition: SoftwareDevice.h:52
Specification of a sound device.
Definition: Specification.h:120
Specification of a sound source.
Definition: Specification.h:110